April 3, 2006

THE GRASS IS GREENER

From the NYT: In a Wired South Korea, Robots Will Feel Right at Home South Korea, the world’s most wired country, is rushing to turn what sounds like science fiction into everyday life. The government, which succeeded in getting broadband Internet into 72 percent of all households in the last half decade, has marshaled an army of scientists and business leaders to make robots full members of society. … If all goes according to plan, robots will be in every South Korean household between 2015 and 2020. That is the prediction, at least, of the Ministry of Information and Communication, which has grouped more than 30 companies, as well as 1,000 scientists from universities and research institutes, under its wing. Some want to move even faster. “My personal goal is to put a robot in every home by 2010,” said Oh Sang Rok, manager of the ministry’s intelligent service robot project. SK is desparate to move past the cloning hoax from a few months back; nothing like a little shame to get people motivated. Hopefully the next few years will let us confront our shame instead of hiding it behind self-righteous arrogance, because its really holding us back. South Koreans use futuristic technologies that are years away in the United States; companies like Microsoft and Motorola test products here before introducing them in the United States. Since January, Koreans have been able to watch television broadcasts on cellphones, free, thanks to government-subsidized technology. In April, South Korea will introduce the first nationwide superfast wireless Internet service, called WiBro, eventually making it possible for Koreans to remain online on the go — at 10 megabits per second, faster than most conventional broadband connections. South Korea, perhaps more than any other country, is transforming itself through technology. About 17 million of the […]
April 1, 2006

ROBOT ART

[Commentary on this post.] Ok, so no one seems to like the videos. But I think that’s rather uncritical. Lets look at this more carefully. The first important thing to notice is that it is the robot making this art. It is making aesthetic choices about the material and integrating those choices in novel ways to createthe final product. Its decisions are its– no one determines which decisions it will make, and its even incorrect to say this is a decision procedure: neural nets are trained, in this case on impressionists paintings, but no one has any priviledged access to the internal structure on the net, except the robot itself. The robot is in this special position because it can use the network. We don’t know the internal structure, but that doesn’t mean we are entirely blind to its evaluative criteria. In particular, we know the input/output dimensions, and what features or properties those dimensions code for. We can call this the machine’s understanding of the art work. Notice that what it understands about the images is radically unlike our own understanding. It doesn’t see cars or roads or traffic, like we do. It sees colors at places. It sees composition. I’m inclined to say that we can’t really evaluate the art here, because we lack the machine’s understanding of its film. I’m not claiming that we need to know the artist’s intentions and understanding in order to evaluate a piece of art, but just that what the machine sees is so radically different from what we see, that our gut reactions to the work doesn’t say much about its merit. Its important, then, to describe the machine’s relation to the art as a kind of understanding. Notice that this is different from attributing mental states to the neural net. […]
April 1, 2006

CLOACA

Cloaca This exhibition of Wim Delvoye’s large-scale installation Cloaca represents the first-ever solo presentation by a U.S. museum of the acclaimed young Belgian artist’s work. Built from chemical beakers, electric pumps, and plastic tubing arrayed on a series of seven stainless steel tables, Cloaca is the result of a three-year collaboration between the artist and scientists at the University of Antwerp, whose shared mission was to duplicate the functions of the human digestive system as closely as possible. Cloaca is fed twice a day from a large funnel reached by climbing a stepladder. At the work’s inauguration, Delvoye himself ascended the ladder carrying a tray laden with a tasty and substantial Belgian meal of mushroom soup, filet of fish, and a rich pudding, which he dropped in the funnel a dollop at a time. The food is chewed by a garbage disposal device before traveling on a 27-hour-long digestive trajectory, through six glass vats connected by tubes and pipes, pumps and various electronic components that are Cloaca‘s stomach, pancreas, and small and large intestines. The “digesting” food is constantly kept at a precise 37.2 degrees centigrade and each of Cloaca‘s “organs” is full of computer-monitored enzymes, bacteria, acids and bases such as pepsin, pancreatin, and hydrochloric acid. The product finally goes through a separator and the remaining solids are extruded onto a conveyer belt. Oh shit.
March 31, 2006

THIS IS AWESOME

A filmmaking robot This robot makes short films based on its visual experience. Its eyes travel about the city on buses while the body sits in a gallery. The eyes collect snippets of video, and transmit them to the body when their buses come within range of a Cafenet wireless internet node. The robot body splits the video into individual frames and analyses each one, obtaining twenty numbers reflecting the arrangement of colour, shape and detail within the frame. These numbers are treated as coordinates in a twenty dimensional space, in which distance is somewhat related to visual difference. For twelve hours a day the robot traces a zigzagging path through this space. This path passes through a series of images, which become a video sequence. Visitors to the gallery can see this video, called variously the robot’s “dream” or “stream of consciousness”. At the end of the day the robot looks over its days work and joins the best parts together as a finished film. The robot uses neural networks and heuristic rules to choose waypoints for its daily dream, but the finished film is mainly selected for the smoothness of its movement through the space. The robot will remember everything it sees until it has five million images in its mind, after which it will replace its least favourite images with new ones. In addition to getting images from the eyes, the robot creates false memories by combining and manipulating well-liked and overused images. These notes are incomplete. You can see samples of his work on the page. It also gives a rundown if its aesthetic training, which gives some clue as to how it is making judgments. The most meaningful part of these pieces is definitely the credits: “By a Filmaking Robot”. The choice of the indefinite […]
March 29, 2006

ROBITS

Looking at a Boing Boing post from last week that features a bunch of kids in robot costumes, it occured to me that we have no word for robots in early stages of development, because there isn’t any use for such a word, at least right now. Then it occured to me that there is probably work I should be doing.
March 29, 2006

MUSIC

So I’ve got a this webhost with tons of space and lots of bandwidth, why not use it? I just found a pretty snazzy song that you should download. Post in the comments to tell me your download speeds. All files are mp3s. Prokofiev: Sonata No. 7 in B flat major Performed by Maurizio Pollini 1. Allegro inquieto – Andantino    [7:32] (8.63 megs) 2. Adante caloroso                 [6:12] (7.10 megs) 3. Precipitato                     [3:17] (3.88 megs) The 3rd movement is some hot shit. Also, for those not hacking around my webspace, all the pictures I post can be found here, and all the files I keep on site can be found here.
March 27, 2006

BUT THE CHIP ISN’T REALLY DOING ANYTHING

Uh huh. With the help of German microchip company Infineon, NACHIP placed 16,384 transistors and hundreds of capacitors on a chip just 1mm squared in size. The group had to find appropriate materials and refine the topology of the chip to make the connection with neurons possible. Biologically NACHIP uses special proteins found in the brain to essentially glue the neurons to the chip. These proteins act as more than a simple adhesive, however. “They also provided the link between ionic channels of the neurons and semiconductor material in a way that neural electrical signals could be passed to the silicon chip,” says Vassanelli. Once there, that signal can be recorded using the chip’s transistors. What’s more, the neurons can also be stimulated through the capacitors. This is what enables the two-way communications.|link| One more pic because neurons look awesome.
March 25, 2006

SMEG

its cold outside there’s no kind of atmosphere I’m all alone, more or less let me fly far away from here fun fun fun in the sun sun sun I want to lie shipwrecked and comatose drinking fresh mango juice goldfish shoals nibbling at my toes fun fun fun in the sun sun sun
March 24, 2006

INSPIRATION

because boy do I need it. From The Economist: Computing the future This week, a group of computer scientists claimed that developments in their subject will trigger a scientific revolution of similar proportions in the next 15 years… They have concluded, in a report called “Towards 2020 Science”, that computing no longer merely helps scientists with their work. Instead, its concepts, tools and theorems have become integrated into the fabric of science itself. Indeed, computer science produces “an orderly, formal framework and exploratory apparatus for other sciences,” according to George Djorgovski, an astrophysicist at the California Institute of Technology. There is no doubt that computing has become increasingly important to science over the years. The volume of data produced doubles every year, according to Alexander Szalay, another astrophysicist, who works at Johns Hopkins University in Baltimore. Particle-physics experiments are particularly notorious in this respect. The next big physics experiment will be the Large Hadron Collider currently being built at CERN, a particle-physics laboratory in Geneva. It is expected to produce 800m collisions a second when it starts operations next year. This will result in a data flow of 1 gigabyte per second, enough to fill a DVD every five seconds. All this information must be transmitted from CERN to laboratories around the world for analysis. The computer science being put in place to deal with this and similar phenomena forms the technological aspect of the predicted scientific revolution. Such solutions, however, are merely an extension of the existing paradigm of collecting and ordering data by whatever technological means are available, but leaving the value-added stuff of interpretation to the human brain. What really interested Dr Emmott’s team was whether computers could participate meaningfully in this process, too. That truly would be a paradigm shift in scientific method. Dont I know […]
March 15, 2006

HOLD UP

The robot developed here is named RI-MAN. RI-MAN exhibits the skill and ability to realize human care and welfare tasks. RI-MAN will become an invaluable partner robot. |link| See RI-MAN in action. (.mpg)
March 14, 2006

COMPUTER PROOF AND THE A PRIORI

Burge’s paper focuses on the four color theorem as the standard case of so-called ‘computer proof‘. There is a more recent case, with an even cooler name: the Sphere Packing Conjecture: Following the approach suggested by Fejes Tóth, Thomas Hales, then at the University of Michigan, determined that the maximum density of all arrangements could be found by minimising a function with 150 variables. In 1992, assisted by his graduate student Samuel Ferguson, he embarked on a research programme to systematically apply linear programming methods to find a lower bound on the value of this function for each one of a set of over 5,000 different configurations of spheres. If a lower bound could be found for every one of these configurations that was greater than the value for the cubic close packing arrangement, then the Kepler conjecture would be proved. To find lower bounds for all cases involved solving around 100,000 linear programming problems. When presenting the progress of his project in 1996, Hales said that the end was in sight, but it might take “a year or two” to complete. In August 1998 Hales announced that the proof was complete. At that stage it consisted of 250 pages of notes and 3 gigabytes of computer programs, data and results. Despite the unusual nature of the proof, the editors of the Annals of Mathematics agreed to publish it, provided it was accepted by a panel of twelve referees. In 2003, after four years of work, the head of the referee’s panel Gábor Fejes Tóth (son of László Fejes Tóth) reported that the panel were “99% certain” of the correctness of the proof, but they could not certify the correctness of all of the computer calculations. In February 2003 Hales published a 100-page paper (PDF) describing the non-computer part of […]
March 14, 2006

KIDS R US

The number of teenagers using the internet grew 24% in the past four years and 87% of those between the ages of 12 and 17 are online. … Email is losing its privileged place among many teens as they say they prefer instant messaging (IM) and text messaging on cell phones as ways to connect with their friends. Email is increasingly seen as a tool for communicating with adults such as teachers, institutions like schools, and as a way to convey lengthy and detailed information to large groups. Meanwhile, IM is used for everyday conversations with multiple friends that range from casual to more serious and private exchanges. At the same time, the landline phone still continues to be the most dominant communications medium in teens’ everyday lives, even as 45% of all American teens own a cell phone. Young people also approach online content from a unique perspective; this is a generation for which the ability to customize and participate in the content they find online has become a normalized practice. In all, 57% of online teens are “Media Makers” and engage in at least one content creating activity: 19% keep a blog, 22% create or work on a personal webpage, 32% create or work on webpages for others, 33% share personal artwork, media or content online, and 19% remix content they find online.|link|
October 14, 2007

SOMETHING ESSENTIAL

Love in the digital age @ blogs.NYT.com. Thanks, Michele! HTEC LIVES! Communication has been streamlined by the Internet, and something essential to the process of falling in love has been lost. We can type up carefully crafted statements rather than go face-to-face and improvise from the heart, thereby risking embarrassment, vulnerability or Oscar-worthy dialogue. We can Google our way into the museums of each other’s identities — and fall in love there. If we get up the nerve to e-mail or IM our love interests, we can correspond at a comfortable pace (i.e., however long it takes us to come up with witty, well-crafted messages). They will assume we’re taking our time to respond because we’re busy fighting off that parade of knights in shining armor who are begging to be listed with us in a Facebook relationship. They don’t know we’re staring longingly at that one picture that pops up when we Google them, and we don’t have to worry about whether or not they’re staring longingly back! (Bonus: No one has to deal with that awkward “who’s paying?” question.) Flirting has been transformed into a digital process. We don’t even have to touch each other to “hook up.” We can just hook up to the Internet. The difficulty of negotiating what happens in each arena of reality probably explains why the word “awkward” has shot to the top of my generation’s lexicon. My classmates and I charade our way through first dates, trying to keep track of what’s been said versus what’s been read on the Internet ahead of time. We have to fake it through “Where are you from?” conversation, and if we let something slip that reveals we’ve done our research, it’s awkward. I think the article is fundamentally mistaken. Nothing essential has been lost in […]
October 13, 2007

STUPID ROBOT ARTICLE OF THE WEEK, AD POPULUM EDITION

Sex and marriage with robots? It could happen @ MSNBC.com, filed under ‘Innovation’. via /. At first, sex with robots might be considered geeky, “but once you have a story like ‘I had sex with a robot, and it was great!’ appear someplace like Cosmo magazine, I’d expect many people to jump on the bandwagon,” Levy said.
October 11, 2007

FAIT ACCOMPLI

From Aramis, or the Love of Technology by Bruno Latour By definition, a technological project is a fiction, since at the outset it does not exist, and there is no way it can exist yet because it is in the project phase. This tautology frees the analysis of technologies from the burden that weighs on the analysis of the sciences. As accustomed as we have become to the idea of a science that “constructs,” “fashions,” or “produces” its objects, the fact still remains that, after all the controversies, the sciences seem to have discovered a world that came into being without men and without sciences. Galileo may have constructed the phases of Venus, but once that construction was complete her phases appears to have been “always already present.” The fabricated fact has become the accomplished fact, the fait accompli. Diesel did not construct his engine any more than Galileo built his planet. Some will contend that the engine is out of Diesel’s control as much much as Venus was out of Galileo’s; even so, no one would dare assert that the Diesel engine “was always already there, even before it was discovered.” No one is a Platonist where technology is concerned… This rejection of Platonism gives greater freedom to the observer of machines than to the observer of facts. The big problems of realism and relativism do not bother him. He is free to study engineers who are creating fictions, since fiction, the projection of a state of technology from five or fifty years in the future to a time T, is part of their job… They’re novelists. With just one difference: their project– which is at first indistinguishable from a novel– will gradually veer in one direction or another. Either it will remain a project in the file drawers […]
October 10, 2007

WHAT OUR BODIES DO

Conscious Machines by Marvin Minsky We humans do not possess much consciousness. That is, we have very little natural ability to sense what happens within and outside ourselves. In short, much of what is commonly attributed to consciousness is mythical — and this may in part be what has led people to think that the problem of consciousness is so very hard. My view is quite the opposite: that some machines are already potentially more conscious than are people, and that further enhancements would be relatively easy to make. However, this does not imply that those machines would thereby, automatically, become much more intelligent. This is because it is one thing to have access to data, but another thing to know how to make good use of it. Knowing how your pancreas works does not make you better at digesting your food. So consider now, to what extents are you aware? How much do you know about how you walk? It is interesting to tell someone about the basic form of biped locomotion: you move in such a way as to start falling, and then you extend your leg to stop that fall: most people are surprised at this, and seem to have which muscles are involved; indeed, but few people even know which muscles they possess. In short, we are not much aware of what our bodies do. We’re even less aware of what goes on inside our brains.
October 1, 2007

NOTED W/GLEE

Bruce Sterling, Shaping Things (2005) p 38 All around us we see obsolescence– but our ideas of obsolescence are not supposed to obsolesce.
September 26, 2007

WHAT AM I DOING

I should have posted this a long time ago, but it is so damn annoying that I am going to put it below the break. Thanks a lot, Peter.
September 26, 2007

HUMAN COMPUTATION

Google TechTalks July 26, 2006 Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games. For example, the ESP Game, described in this talk, is an enjoyable online game — many people play over 40 hours a week — and when people play, they help label images on the Web with descriptive keywords. These keywords can be used to significantly improve the accuracy of image search. People play the game not because they want to help, but because they enjoy it. I describe other examples of “games with a purpose”: Peekaboom, which helps determine the location of objects in images, and Verbosity, which collects common-sense knowledge. I also explain a general approach for constructing games with a purpose. Here’s some links to the games mentioned, and others that work on the same principles: ESP Peekaboom Google Image Labeler Phetch (multiplayer game) Verbosity (Apparently the server doesn’t work) A few more links: O’Reilly’s short write up on this lecture All in all, a fascinating talk on a trend that I believe is going to be one of the most important any of us will face. As the symbiosis between humans and computers becomes deeper, and at a larger scale, we’re going to see problems that were formerly construed as “hard AI” suddenly broken, not because computers themselves have become intelligent, but because humans and computers have gotten better at working together. We’re only at the early stages of harnessing collective intelligence, and we’re going to see more and more breakthroughs as creative computer […]
September 21, 2007

THIS POST CONTAINS TWO HEADLESS WALKING ROBOTS

Remember BigDog? Well, Boston Dynamics just released its little brother. While LittleDog isn’t nearly as eerie as BigDog, STriDER wins the nightmare dystopic future award.
September 21, 2007

SCROOGLED

Freedom is slavery by Cory Doctorow “Tell me about your hobbies. Are you into model rocketry?” “What?” “Model rocketry.” “No,” Greg said, “No, I’m not.” He sensed where this was going. The man made a note, did some clicking. “You see, I ask because I see a heavy spike in ads for rocketry supplies showing up alongside your search results and Google mail.” Greg felt a spasm in his guts. “You’re looking at my searches and e-mail?” He hadn’t touched a keyboard in a month, but he knew what he put into that search bar was likely more revealing than what he told his shrink. “Sir, calm down, please. No, I’m not looking at your searches,” the man said in a mocking whine. “That would be unconstitutional. We see only the ads that show up when you read your mail and do your searching. I have a brochure explaining it. I’ll give it to you when we’re through here.” “But the ads don’t mean anything,” Greg sputtered. “I get ads for Ann Coulter ring tones whenever I get e-mail from my friend in Coulter, Iowa!” The man nodded. “I understand, sir. And that’s just why I’m here talking to you. Why do you suppose model rocket ads show up so frequently?” Greg racked his brain. “Okay, just do this. Search for ‘coffee fanatics.’” He’d been very active in the group, helping them build out the site for their coffee-of-the-month subscription service. The blend they were going to launch with was called Jet Fuel. “Jet Fuel” and “Launch”—that would probably make Google barf up some model rocket ads. They were in the home stretch when the carved man found the Halloween photos. They were buried three screens deep in the search results for “Greg Lupinski.” “It was a Gulf War–themed party,” […]
September 21, 2007

FUTILE TITLE

You should be listening to Ian’s podcast, loser! The only way it could be better is if it contained more dirty image-based puns.
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