October 11, 2010

GERMAN UNIVERSITY MAKES OBJECTS DISAPPEAR IN REAL TIME, WILL BRING THE MAGIC TO ANDROID (VIDEO)

Ever heard of diminished reality? It’s much like the augmented sort, except instead of using computers to add information to one’s field of vision, DR is about taking things out\. That easy enough with a still image, perhaps, but the Technical University of Ilmenau’s figured out a way to do it with full motion video. Just draw a circle around the object you want to disappear, and poof, it’s practically gone, as the image synthesizer reduces the quality of the image drastically, removes your target and re-enhances in just 40 milliseconds per frame, using object tracking algorithms and guesswork to maintain the illusion as a camera moves around in 3D space. The framework’s presently running on Windows, but the team tells us it has plans to port it to Android soon, and it will likely be free for non-commercial use. See it in action after the break. [Thanks, Lars W.] Continue reading German university makes objects disappear in real time, will bring the magic to Android (video) German university makes objects disappear in real time, will bring the magic to Android (video) originally appeared on Engadget on Mon, 11 Oct 2010 04:43:00 EST. Please see our terms for use of feeds. Permalink Datensicherheit | source TU Ilmenau | Email this | Comments
October 9, 2010

UNINVITED DIY EXHIBITION AT MOMA NYC – AUGMENTED REALITY BROWSER: LAYAR

Shared by Daniel Going to this. H/t Jon
October 8, 2010

STUDY FINDS 92% OF KIDS ARE ONLINE BY AGE 2, BABY DATING SITE VALUATIONS SOAR

Posting all the sordid details of your life on Facebook? Fine, if you’re into that sort of thing. Posting all the sordid details of someone else’s life, without their permission? That’s when you start to wade into slightly murky ethical waters, and when that other person is a baby it’s an even more questionable situation. A study commissioned by AVG finds that 92 percent of American children have some sort of “online presence” by age two, with an average “digital birth” happening at around six months. That means most children will have had some picture posted or status updated before they’re walking, while a third get online before they’ve even left the womb, pics popping up on Facebook before doctors get a chance to wipe the sonogram jelly from mummy’s tummy. It’s all innocent enough, but a bit disconcerting too, with AVG CEO JR Smith summing it up nicely: It’s shocking to think that a 30-year-old has an online footprint stretching back 10-15 years at most, while the vast majority of children today will have online presence by the time they are two-years-old – a presence that will continue to build throughout their whole lives… it reinforces the need for parents to be aware of the privacy settings they have set on their social network and other profiles. Otherwise, sharing a baby’s picture and specific information may not only be shared with friends and family but with the whole online world. You do know how to manage your privacy settings, right? Continue reading Study finds 92% of kids are online by age 2, baby dating site valuations soar Study finds 92% of kids are online by age 2, baby dating site valuations soar originally appeared on Engadget on Fri, 08 Oct 2010 12:21:00 EST. Please see our terms for use […]
October 7, 2010

CHEATING CHEATERS USING SMARTPHONES AND GPS TO MAKE MAZES LESSUN

Cheating cheaters using smartphones and GPS to make mazes less fun When you enter a maze you are looking to do one of two things: get lost and have fun finding your way out, or save yourself from an axe-wielding maniac whose manuscript isn’t quite coming together as he’d hoped. Unless you’re going for option number two we’d have to say anyone who cheats to escape the maze is rather missing the point. That includes a growing number of visitors to Britain’s giant yew maze at Longleat house in Wiltshire, a beautiful structure with seven foot tall walls that, on average, takes a person about an hour and a half to get through. However, lately it’s been taking as little as 10 minutes as short attention spanned visitors get bored, whip out their smartphones, and load up whatever satellite imagery app is at their disposal. Effective? Yes. Defeating the purpose? Obviously. Cheating cheaters using smartphones and GPS to make mazes less fun originally appeared on Engadget on Thu, 07 Oct 2010 12:01:00 EST. Please see our terms for use of feeds. Permalink | source Daily Mail | Email this | Comments
October 7, 2010

IEEE SPECTRUM: Q&A: KEN GOLDBERG DISCUSSES TELEROBOTS, ANDROIDS, AND HEIDEGGER

Shared by Daniel Also from Jon. I love the idea that telepresent robots need the ability to point at things. . Another thing I consider key is the ability to point at things.
October 7, 2010

[CEATEC] NTT DOCOMO, OLYMPUS DEVELOP LIGHT-WEIGHT AR GLASSES — TECH-ON!

Shared by Daniel h/t Jon. (if you build it they will come) [Ceatec] NTT Docomo, Olympus Develop Light-weight AR Glasses — Tech-On! is a one-stop online technology news portal published in English, Japanese, and Chinese, and is run by Nikkei Business Publications, Inc. (NikkeiBP), Japan’s largest publisher of business and technology related news and information.
October 7, 2010

KEEPON: NOW AVAILABLE IN BLUEBERRY

Really, I have no idea what this means. It’s “Keepon Dreaming” and it’s apparently not a Photoshop, but comes from the official BeatBots blog. Maybe this is the new $30 consumer version of Keepon? Maybe? Please? [ BeatBots ]
October 6, 2010

ABOUT | INTERNET FAMOUS CLASS

Shared by Daniel h/t Jon
October 6, 2010

YOUTUBE – MICROSOFT OFFICE LABS: PRODUCTIVITY FUTURE VISION

Shared by Daniel Someone write a dystopic, gritty, noir crime novel set in this world tia
October 6, 2010

RAT CONTROLS VEHICLE WITH ITS BRAIN, PINKY AND THE BRAIN APPLY FOR ‘ONE LAST RUN’

So, let’s paint the picture, shall we? There’s a rat, a bundle of electrodes, more wiring than an electrician would know what to do with and some sort of wheeled apparatus. In the background stands a team of crazed Japanese scientists, intent on never sleeping again until said rat controls said vehicle entirely with his mind. Nah, it’s not a re-run of a WB classic — it’s real life, and it’s happening now in a dark, shadowy corner at the University of Tokyo. The RatCar is a newly developed rat-vehicle experiment that researchers hope will open new doors for those with mobility issues; we’ve seen brain-machine interfaces change the lives of the disabled before, but giving them the ability to control their wheelchair with their mind (for instance) would be taking things to an entirely new level. As of now, the team still has to figure out how to accurately determine how much movement is coming from the rat’s feet and how much is coming from its mind, but there’s no question that the research shows promise — just don’t let the humanoids learn of our findings, okay folks? Rat controls vehicle with its brain, Pinky and The Brain apply for ‘one last run’ originally appeared on Engadget on Wed, 06 Oct 2010 21:45:00 EDT. Please see our terms for use of feeds. Permalink Switched, Popular Science | source IEEE Spectrum | Email this | Comments
October 5, 2010

MOMA | ACTION! DESIGN OVER TIME

Shared by Daniel This was a terrific exhibit. Objects are not still. And yet design is often considered in terms of static aesthetic and functional qualities, without much consideration of trajectory in time or relationships with people. The objects presented in Action! Design over Time reveal the often overlooked dimension of temporality, providing a deeper understanding of contemporary design. Some of these objects embody frozen moments in time, whether crafted by hand (like Ingo Maurer’s Porca Miseria! chandelier, which is made of broken dishes) or crystallized by a computer using a digital manufacturing machine (as with Ammar Eloueini’s CoReFab chair). Instead of a single moment, other featured objects capture entire lifecycles; Christien Meindertsma’s book PIG 05049 tracks all 185 products made from a single pig. Some examples focus on communication and interaction design, whose nature is inherently connected to time. These interfaces and visualizations interpret and render data over time—commercial air traffic across the United States, taxi traffic in San Francisco, or the editorial evolution of Wikipedia entries, for instance—in an elegant and efficient way.
October 5, 2010

ONLINE COMMUNITIES 2

http://imgs.xkcd.com/comics/online_communities_2.png
August 14, 2009

CRUSHING VACUOUSNESS

crushingvacuousness
August 19, 2009

PODCASTING THE NIGHT AWAY

Head over to The Futile Podcast to check out some chats I had with my buddy Ian about robots and technology in film. He has put a lot of effort into this podcast (which is starting its third year!), and he did a great job editing down my inane ramblings into their most pedantic and narcissistic form, framed by classic GnR. I had a blast trying out the podcast medium, and I’ll probably try to do more in the future. Technology part 1: 80’s action movies are lame. Technology part 2: Terminator, Time-Travel, and Technology Technology in film part 3: Robotics and Fear Technology in film part 4: Judgement Calls
August 21, 2009

MAGIC

Delicate Boundaries from csugrue on Vimeo. As referenced in Bruce Sterling’s lecture At The Dawn of the Augmented Reality Industry
August 21, 2009

LINK DUMP

So people send me articles, videos, and other interesting stuff all the time, and I enjoy and appreciate it but I rarely find the time to do a proper write up. Usually, the articles sit as open tabs in my browser, waiting for me to post them here with some analysis, and are lost after a restart or a browser crash. So instead of letting these articles live and die on my computer, I’ll just post link dumps every once in a while. I’d like to save these articles for posterity and give credit where credit is due, but I don’t really have the time to do proper commentary. I hope you don’t mind. If an autonomous machine kills someone, who is responsible? (Guardian) Yet another official-sounding body, this time The Royal Academy of Engineering, puts together a report on the ethical implications of machine autonomy. “If you take an autonomous system and one day it does something wrong and it kills somebody, who is responsible? Is it the guy who designed it? What’s actually out in the field isn’t what he designed because it has learned throughout its life. Is it the person who trained it? “If we can’t resolve all these things about who’s responsible, who’s charged if there’s an accident and also who should have stopped it, we deny ourselves the benefit of using this stuff.” As if these issues are any easier in the case of humans… (thx Jon!) Seeking: How the brain hard-wires us to love Google, Twitter, and texting. And why that’s dangerous. (Slate) Great article on the relation between seeking behavior and dopamine, and how the translates into high tech ‘addictions’. Mammals stimulating the lateral hypothalamus seem to be caught in a loop, Panksepp writes, “where each stimulation evoked a reinvigorated search strategy”… […]
August 24, 2009

WE ARE NO LONGER DASEIN

From Henry Jenkins Here we come closest to McLuhan’s core idea — “Here it is” is a function of Twitter; “Here I Am” may be its core “message” in so far as McLuhan saw the message as something that might not be articulated on any kind of conscious level but emerges from the ways that the medium impacts our experience of time and space. “Here it is” became “Here I am” and more importantly “Here we are.” “Here we are” is not only more important, it is also closer to the truth, since it hides whatever implicit subjectivity is present in “Here I am”. But where? Twitter is nonspatial; the internet is everywhere and nowhere. Twitter is nontemporal, or at least asynchronous; ‘we’ do not share time. Twitter is location without coordinates. “Being here” is the final reversal of the implicit subject-object distinction in dasein itself, setting context without any reference to the other. we are no longer dasein.
October 6, 2009

FUTURE PEOPLE ARE LONELY

He envisions that people will turn to robots for the illusion of a living presence to satisfy their emotional needs. … One of those future products is the so called “Funktionide“. It is an amorph object whose intention is to provide the owner with an atmosphere of presence thus counteracting the feeling of loneliness. In the visions future people are lonely and with all the new dimensions products offer, humans will eventually turn to “robots” for emotional satisfaction. Link via Boing Boing
October 8, 2009

RIGHT. IT’S A PATHETIC ATTEMPT AT CONTROLLING THE UNIVERSE.

From a great interview with Ray Ozzie from Microsoft waxing philosophical about the Google Wave era technologies. RAY OZZIE: I think the answer is yes, it’s important and there are a lot of very interesting things. I think we don’t really know yet which ones are going to be sustainable killer app type usages versus not. It’s really hard to scale things that are at that real time level, and I frankly don’t think we’ve even scratched the surface of what real time means. When you’re Tweeting only once every, I don’t know, how often do you think the speediest people who Twitter are doing it over the course of their waking hours, if you averaged it out, once every — STEVE GILLMOR: Well, noisy — Scoble is 100 a day. RAY OZZIE: Is it 100? Okay. But that’s still not much in the grand scheme of things if you think of how many seconds he’s awake per day. It’s still only once every N seconds. What if your devices were Tweeting on your behalf to serve you? What if your phone, your car, your — I don’t know your glasses, but different things in your life were posting informational updates that went to services that were acting on your behalf? It’s a perfectly reasonable, realistic thing that could happen if you had an infrastructure that was a message switching infrastructure in real time. It’s a logical direction that things would go. Anyone who knows me knows that I’ve been talking about auto-Twitter for months now. STEVE GILLMOR: So, your concern about the overwhelming fire hose aspect of this that is just difficult to scale up to that kind of — RAY OZZIE: Well, there’s a technological aspect and a human aspect. From a technological aspect it’s just a hard […]
November 11, 2009

POST

November 21, 2009

I DONT WANT TO BE A ROBOT

December 2, 2009

DUH

artificial From Abstruse Goose. Thx, Cameron!
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